PrisonBaLL › How to Play
PrisonBaLL is seven-a-side football played in a prison yard by people with nothing left to lose. There are no referees, no stoppages and no substitutions. Everything below is how the game actually works — not how a normal football game works.
Two crews of seven meet on a floodlit yard: one keeper and six outfield inmates each. The ball is a cast-iron weight, the arena is concrete, and the only authority present is whoever is still standing.
There are no referees, no stoppages and no substitutions. Injuries, fights and bad luck are the game, not bugs in it. A player who goes down stays down, and your crew finishes the match a body short.
Every inmate is scored on eighteen attributes in three groups of six, and both modes use the same set:
| Group | Attributes |
|---|---|
| Technical | Shoot · Block · Pass · Intercept · Dribble · Tackle |
| Physical | Agility · Balance · Acceleration · Stamina · Speed · Strength |
| Mental | Determination · Bravery · Vision · Positioning · Solo · Teamwork |
Each of the four positions — goalkeeper, defender, midfielder, attacker — is judged on its own weighting of those eighteen, so the same inmate is a different player depending on where you put him. There is no single "overall" that hides the rest: a quick winger with no stamina is a genuinely different problem from a slow one who never tires, and the game will let you find that out the hard way.
Solo and teamwork sit deliberately next to each other in the mental group. An inmate high in one and low in the other is not badly made — he is a specific kind of teammate, and building a crew is largely about deciding how many of those you can carry.
The same yard, the same 40 crews and the same four divisions — seen from two very different heights.
| Manager Mode | Player Mode | |
|---|---|---|
| You are | The person running a crew | One 17-year-old inmate |
| You control | Signings, wages, tactics, training | Your own body, every match |
| Length | Ten seasons, or until you are fired | A ten-season sentence |
| Ends when | The contract runs out | You are released — or paroled early |
| Starts in | Division 3 | Whatever crew takes you |
Neither mode is the "real" one. Manager Mode is a strategy game about scarcity — too little money, too few bodies, too many weeks. Player Mode is a career game about one person surviving a decade. They share a world; they do not share a save.
Forty crews are split across four tiers. Three of them are proper divisions of twelve; the fourth is a four-crew pool at the bottom that feeds the rest.
| Tier | Name | Crews | Squad rating base |
|---|---|---|---|
| 1 | Division 1 | 12 | 22 |
| 2 | Division 2 | 12 | 18 |
| 3 | Division 3 | 12 | 14 |
| 4 | Promotion / Relegation Pool | 4 | 10 |
In Manager Mode you start in Division 3 — not at the bottom, but close enough to it that a bad first season hurts. The full crew list, tier by tier, is in Crews and Divisions.
Seven on the pitch means one keeper and six to place. Six presets ship with the game, and the numbers read front to back after the keeper:
A shape is only as good as the bodies in it. Playing an inmate out of position is allowed and sometimes necessary — it is simply worse, and the game will not stop you.
The game considers seven players a functional squad — exactly enough to field a team with nobody spare. It aims you at ten, split one keeper, three defenders, three midfielders and three attackers. The three above seven are not luxury; they are the difference between an injury costing you a match and an injury costing you the season.
There is no account and no cloud save. A cleared cache, a private window or a breaking update can end a ten-season career. Treat every run as its own story.
Yes. Both modes run entirely in your browser and cost nothing. There is no download, no install and no account. The studio makes money from its own banner system, and player data is never sold.
Yes. Both modes run in a mobile browser, and Manager Mode can be installed to the home screen as a PWA so it opens like an app.
Yes — they keep separate saves. Running a crew in Manager Mode does not touch an inmate's career in Player Mode, even though both are set in the same league.
Long enough that squad depth matters and short enough that ten of them fit inside a career. In Manager Mode you will feel the fixture list through injuries and fatigue more than through the calendar.